Matt Clark has experimented with recreating some of his 3ds Max work in Blender.
Matt Clark, the developer of Wrapit for 3ds Max, has begun learning Blender and shared a recreation of his Baby Boh stop-motion animation inspired by a scene from Studio Ghibli's Spirited Away.
In the original version, each frame of the animation was a separate subtool, allowing Matt to use solo mode and the up/down arrow keys to flip between frames while sculpting. He then brought the models into 3ds Max, preserving the polypaint as vertex colors. A custom MAXScript was created to dynamically hide/unhide each model for timeline scrubbing, and the final render was done using V-Ray.
As for the Blender version, the artist used object replacement via animated visibility and chose to avoid add-ons, as his goal was to learn the basics. If you want to create stop-motion animations in Blender by animating mesh objects frame-by-frame, check out Pablo Dobarro's affordable and popular add-on, Keymesh:
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