The Godot Engine team revealed that the upcoming update will allow developers to use the open-source game engine in a web browser.
This update is supported by a $50,000 sponsorship deal with Mozilla improving the engine’s HTML5 output. There's a working prototype of the in-browser editor based on Godot 3.2 available to test online.
The team promises “an almost-native user experience when running the editor on the web”. The new update will let developers work on the move on tablet devices, use Godot in studios or schools where the installation of new applications is prohibited, and more.
What is more, Godot 4.0 will mark the transition of the engine’s rendering backend from OpenGL ES 3.0 to the newer Vulkan API. You can learn more here.