Gods of Mars Will Be Shot Entirely In Unreal Engine

Peter Hyoguchi decided to explore new ways of making Holywood movies.

Led by Peter Hyoguchi, Gods of Mars is a science fiction film that’s exploring new ways of filmmaking. The crew decided to film the entire project in Unreal Engine. Hyoguchi told Variety that using the engine helps them streamline the project, plus cut money and time costs. 

"In the Hollywood landscape, The Mandalorian utilized Unreal Engine to produce Final Pixel imagery that was directly photographed in-camera and in most instances, did not require any additional work to go directly into the edit," Hyoguchi said.

Using tools originally developed for video games is becoming a huge thing in Hollywood. Gods of Mars will tell a sci-fi story about a group of mercenaries fighting a cult leader on futuristic Mars.

"Gods of Mars is the first Hollywood production to use real-time rendering of game engine animation/images as finished Final Pixel shots. This is done by our cross-medium creative team that merges game programmers with traditional matte painters and miniature makers with Hollywood pedigrees. To push Unreal Engine to meet the high-quality standards equal to current VFX/animation software," Hyoguchi added.

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