Golaem 8 Introduces Real-Time Simulation in Unreal Engine
Check out what's new in the latest update.
Golaem released Golaem 8, the latest version of the crowd-simulation engine, which can now be used in Unreal Engine. The update also enhances the tool's Previs/Layout capabilities.
The team was recently awarded an Engineering Emmy Award for its contribution to the Television industry (Game of Thrones, The Walking Dead, Lovecraft Country, Love Death & Robots, and more), Golaem stays at the bleeding edge of innovation and makes its crowd simulation features available within Unreal Engine in real-time, facilitating interactive usage and Unreal Engine based creation workflows.
The new Golaem Unreal Engine integration brings Golaem Blueprint nodes lettings creators set up interactions between Golaem and Unreal Engine. These nodes can be used to trigger events in the Golaem Simulation or to override placement or simulation parameters.
Golaem 8 also introduces shading diversity for all characters, directly in the Maya viewport, while maintaining high performances. You can now validate the look of crowd characters directly at the simulation step, and use the Golaem Layout layers to override it if needed.
"To make shading repartition more controllable for artists, shading diversity has been made controllable thanks to weight sliders similar to the ones used asset repartition," wrote the team. "It will help artists come even closer to the final look they desire for their crowd, which can always be 100% artistically controlled thanks to the Golaem Layout shader overrides nodes."
Golaem also brings a new Mesh Drive display mode, generating real Maya geometry for all characters, including all deformations. What is more, there's the Mesh Drive display mode that makes Golaem characters renderable with any renderer.
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