Check out Ostap Gordon's version of the iconic location from Half-Life 2.
A 3D Artist, known for creating realistic-looking environments using a variety of different engines Ostap Gordon, has managed to recreate an iconic apartment location from Half-Life 2 using UNIGINE. The live demo reuses some of the assets from the elder demo by Ostap made in Unity, but also brings a lot of new things, comments the author. The demo's description states that the location was made using UNIGINE 2, Blender, Substance 3D Painter, Megascans, and Fl Studio.
As mentioned before, Ostap Gordon is a great Level Designer who creates fantastic environments. Back in September 2021, the artist visited 80 Level to tell us some behind-the-scenes information about the Soviet Apartment project, talk about the workflow in Blender and Substance Painter, and explain why the project was made in different game engines. You can read our interview with the author here.