Zeekerss believes that it could be better to have bigger and less frequent updates when launching new content.
Image credit: Zeekerss, Lethal Company
Zeekerss, the developer of a hit co-op horror game, Lethal Company, recently took to Twitter and shared that it might be a good idea to change the way updates are being published. The developer wrote that they're thinking of launching patches to be "bigger and less frequent".
Lethal Company has primarily released small updates, adding minor elements like monsters or map tweaks. It seems that now Zeekerss is considering transitioning to infrequent major updates, similar to the way AAA games' creators do, which would introduce more substantial and thematically cohesive content.
"I really want content updates to Lethal Company to feel like I broke into an alien zoo and released all the animals," the developer wrote.
Lethal Company was launched last year and immediately became an indie hit. Lots of players were excited to team up with friends to meet profit quotas, discover enigmatic moons, and evade fearsome monsters.
If you haven't played the game, it might be a good time to do so, as Lethal Company is on sale, and you can buy it with a 30% discount on Steam.
Read the source on PC Gamer and join our 80 Level Talent platform and our Telegram channel and follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.