In-Depth Tutorial: Creating Destroyed Assets for Games
Dive into a huge new 27-hour video tutorial.
Emiel Sleegers released a new 27-hour tutorial on how professional environment artists create destroyed assets for games. The guide covers different techniques including correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more.
All the modeling in this tutorial is done in 3DS Max but there are bonus chapters on how to do non-universal techniques in Maya and Blender. The author also noted that the techniques used are universal and can be used in any other 3D modeling package. "Sculpting will be done in Zbrush and mask/material creation will be done in Substance Painter and a little bit of Substance Designer. The entire level will be set up in Unreal Engine 5 and we will also use a bit of photoshop and DaVinci resolve," added Emiel. Please note that the tutorial does not cover texture generation – the main focuses are the creation of destroyed assets and level art.
The course was prepared by Emiel Sleegers, a senior environment artist currently working in the AAA Game Industry. He contributed to the development of The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and more.
Learn more and get the tutorial for $39.99 here. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.
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