In This Fun Game, You Can Juggle Enemies by Kicking Them

Wabbaboy continues the development of Sorceress, an action-adventure game with physics-based gameplay mechanics.

Today, let's revisit the incredible development blog of Miguel "Wabbaboy" Arroyo, a 3D Artist-turned-Game Developer, and take a look at the author's latest showcases for Sorceress, an upcoming action-adventure game with a strong emphasis on physics-based gameplay mechanics.

For those unaware, Sorceress is an immersive action game in a medieval setting, drawing inspiration from acclaimed titles like Arx Fatalis and Dark Messiah of Might and Magic. Powered by Unreal Engine, the game seamlessly merges first-person shooter elements with the arcane arts, enabling players to unleash their creativity by manipulating elemental forces and taking advantage of versatile gameplay systems.

In Sorceress, you take on the role of Melinda, a nimble and quick-witted mage who must explore the halls and corridors of Salguro's Castle in search of a cure for her affliction. Along the way, you'll face off against hordes of enemies, using magical weapons to manipulate physics and trigger elemental reactions to overcome obstacles.

Where the game truly shines, however, is in its physics-based gameplay mechanics that make Sorceress fun to play. Imagine the ability to juggle enemies in mid-air by kicking them, stealing weapons from your foes to hurl back at them, combining conventional medieval weapons with magic for a plethora of insane combos – the potential is seemingly limitless.

A year ago, the game's developer Wabbaboy also joined 80 Level to tell us about his journey as an indie developer, explain how physics-based gameplay was incorporated into various aspects of Sorceress, and speak about the role of creative improvisation in the game. You can read the full interview by clicking this link.

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