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Indie Devs Share What Main Menus of Their Games Look Like

Check out a variety of indie games of different genres and styles.

Indie games are an inexhaustible source of inspiration and a diverse collection of various ideas. Sony Interactive Entertainment's Head of Indies Initiative Shuhei Yoshida said that working with indie games was like "treasure hunting" for him.

Recently, indie devs started a trend on social media, "This is my indie game main menu," in which they share what the main menus of their games look like, demonstrating remarkable creativity. Before, indie devs showed their works within the trend How It Started Vs. How It's Going, sharing their progress in the development of their games and showcasing indie ray tracing, custom Unity shader, and cute and imaginary worlds of indie games.

In the Twitter post above, you can see a clip from the FUMES, a fast-paced car combat game by Piotr Kulla, and ROOST, a first-person exploration horror game by Jack Chapman, inspired by P.T., Paratopic, and Silent Hill.

B.C. Piezophile, a first-person action horror game by 3D Glyptics LLC set deep underwater in an ocean:

Scarlet Deer Inn, a narrative platformer with unusual embroidered visuals by Attu Games, and narrative-focused atmospheric Lost Tides by Oliver Hughes:

Enigma of Fear, a mysterious detective by Dumativa and Cellbit that will be released in the upcoming days:

HYDROPUNK, an isometric action-adventure combining souls-like and immersive sim mechanics by NOVA64:

Over Jump Rally, an indie homage to the epic arcade game from 1995, SegaRally, recreated in Unreal Engine 5, by Bonsai Rosso:

Agni: Village of Calamity, a cinematic survival horror by Separuh Interactive:

Vaultframe, a zero-gravity side-scroller with randomly generated levels by SvitchMark:

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