Swen Vincke would like to lower the game's requirements for PC.
Image credit: Larian Studios
Baldur's Gate 3 is getting closer to its PlayStation launch on September 6. Moreover, Larian Studios recently announced that Xbox owners will also get a chance to enjoy it by the end of the year.
But when exactly should we expect to see it there? Well, director Swen Vincke narrowed down the release window to September-November, so more people will be able to play the game very soon.
"It's 2023. And 2023 is narrowing, so it's already pretty precise in my book. Between September and November... So, as fast as we can honestly," he told IGN.
Image credit: Larian Studios
He mentioned that the Xbox Series X version is "already in good shape" so he doesn't expect a lot of issues with it: "There's a bunch of stuff that needs to happen to finalize it. But I think from a content point of view and from a technical point of view, we're actually very close."
Vincke said the studio is trying to make Baldur's Gate 3 work in split-screen – something Xbox Series S will not have – and the team "continues to optimize for all platforms because we really want to hit 60fps across the board on everything."
Larian is busy with preparations for PS5 currently and the huge patches it keeps rolling out. The latest appeared just yesterday and improved co-op, performance, and UX as well as fixed many bugs. Soon, the team will tackle the "very, very stupid bug" that blocks 1,500 lines of Minthara content.
Now, Baldur's Gate 3 still has some performance problems, especially in Act 3, but Larian is tirelessly working on improving this aspect and would like to lower the minimum requirements for the game on PC to attract a bigger audience.
"The problem really with optimization is...with so many systems in parallel with multiplayer and splitscreen and what have you is...you never know where you ends. And, I mean, we've seen people walk around with the armies of followers, with all zombies and stuff like that, and then they're standing on top of the roof and then they're launching fireballs across the entire city," Vincke said. "And it's great that you can do all of that, but the machine suffers. And we want to get that as high as we can, because that will ultimately allow more people to play Baldur's Gate 3."
Let's wish them luck and hope to see it in the near future. Read the original article here and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.