Steven Batchelor-Manning shared a detailed tutorial on how to create particle trail sim made in Unity.
3D artist Steven Batchelor-Manning will guide you through how-to for particle trail simulation production. In the tutorial, he discusses the theoretical part of the simulation, how randomness works. He also explains particles and the controller’s logic. The tutorial has code pieces with explanatory notes and ways to adjust them to your project.
This is the most recent post in Steven’s blog which sums up the whole series on particle simulation. Other posts cover up such production steps as adding antiparticles, creating center point gravity, working with currents, and more.
Visit his website to learn more.