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Learn How To Set Up Genshin Impact-style RVT Environment In UE5

3D Environment Artist fenixzela has presented Whispering Temple breakdown, a beginner tutorial on setting up a stylized environment using RVT in UE5, including asset creation in ZBrush and Substance 3D Painter.

Image Credits: fenixzela

Over nine hours, this breakdown of fenixzela's Genshin Impact-inspired Whispering Temple project aims to deliver an introductory course for RVT and stylized environments in Unreal Engine 5, covering the entire landscape creation pipeline, including custom Blueprints, foliage, rocks composition, and so on.

Runtime Virtual Textures or RVT is a way to blend objects with your environment in Unreal Engine, caching shading data over large areas for a performance win, a feature worth exploring if you're working on a broad landscape.

Image Credits: fenixzela

Image Credits: fenixzela

Additionally, you will also learn the basics of Tree It, a low-poly tree generator, and material production methods and asset creation with ZBrush and Substance 3D Painter. Please note, that the video was produced in Korean, and English subtitles and project files aren't provided.

Image Credits: fenixzela

Image Credits: fenixzela

Image Credits: fenixzela

Image Credits: fenixzela

Have a look at some other fenixzela's stylized environments shared on ArtStation:

Image Credits: fenixzela

Image Credits: fenixzela

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