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Lifelike Foliage Created With Blender & Substance 3D Designer

Antoine Baudino shared a look at a personal collection of realistic digital greenery created for an upcoming project.

Level Artist at Arkane Lyon Antoine Baudino has recently shown a personal collection of detailed foliage assets created for the creator's upcoming environment project.

Created with Blender's Geometry Nodes and Substance 3D Designer, the assets look incredibly realistic, thanks to GN's modifiers that enable the artist to customize individual blades of grass and make each and every one of them look slightly different from the others. Below are some of the renders captured in Unreal Engine and shared by the author, you can check out more by visiting Antoine's ArtStation page.

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