Mixing 3DCG Animation and Traditional Anime
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
3 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
3 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Mixing 3DCG Animation and Traditional Anime
25 December, 2017

How does one mix traditional Japanese anime (cel animation) and 3DCG animation? Traditional 2D anime are generated by combining several frames by moving them to create a sequence, but animators are starting to use CG elements when working on faces and bodies of their characters. The thing is that these character still preserve traditional look. PixiVision visited Sanzigen, a studio that uses 3DCG animation, preserving a hand-drawn feel, to talk about some of the 3D techniques that can used for anime.  

The process itself is close to a live-action shooting and includes camera tests and storyboards.

Storyboard: the animation blueprint.

Camera Test: a process used to determine the characters acting, the relation between the position of various elements, the direction of the camera and so on.

Animation Fix: the process according to which the flow of the animation is decided.

Finishing: the process of adding shades to the polygon model in order to make it look 2D.

After building a model, we perform a task called rigging, and we establish where the girl’s joints are, how the clothes are moving etc. Once this is finished, we pass it to the animator, and the animator moves the character just like in MMD. 

Mr. Uetaka, 3DCG animator, supervisor and consultant at Sanzigen 

Make sure to read the full article here

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