Mixing 3DCG Animation and Traditional Anime
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Mixing 3DCG Animation and Traditional Anime
25 December, 2017
News

How does one mix traditional Japanese anime (cel animation) and 3DCG animation? Traditional 2D anime are generated by combining several frames by moving them to create a sequence, but animators are starting to use CG elements when working on faces and bodies of their characters. The thing is that these character still preserve traditional look. PixiVision visited Sanzigen, a studio that uses 3DCG animation, preserving a hand-drawn feel, to talk about some of the 3D techniques that can used for anime.  

The process itself is close to a live-action shooting and includes camera tests and storyboards.

Storyboard: the animation blueprint.

Camera Test: a process used to determine the characters acting, the relation between the position of various elements, the direction of the camera and so on.

Animation Fix: the process according to which the flow of the animation is decided.

Finishing: the process of adding shades to the polygon model in order to make it look 2D.

After building a model, we perform a task called rigging, and we establish where the girl’s joints are, how the clothes are moving etc. Once this is finished, we pass it to the animator, and the animator moves the character just like in MMD. 

Mr. Uetaka, 3DCG animator, supervisor and consultant at Sanzigen 

Make sure to read the full article here

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
anonymous Recent comment authors
alenfloress201@gmail.com
Member
alenfloress201@gmail.com

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel