Netflix is Gamifying Black Mirror
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by Nils Arenz
8 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
11 hours ago

Is this not like gear VR or anything else

by Starkemis
13 hours ago

Thank you!

Netflix is Gamifying Black Mirror
2 October, 2018

This year we’ll witness a true game changer: interactive Black Mirror episode where we can pick out own soy choices.

Interactive nature is considered to be one of the most important characteristics of video games. However, Netflix may bring this amazing feature into TV-shows. Bloomberg reported that Netflix is working on a special episode of Black Mirror, where users will be able to choose their own endings. This is only one of the projects, which will allow for more interactivity in a traditionally very passive experience – watching TV.

The whole impact this experiment will have on the entertainment industry is staggering. Adding video-game elements into their product is a very brave move, which could potentially create a unique selling point for Netflix and increase its user base. Remember Netflix has already distrusted the cable industry with ‘binge-watching’ and ‘on-demand access’. Maybe ‘choose your own story’ TV shows is the next big step.

We’ll have to wait and see how it will turn out, but the sheer ambition of the company is something to behold.

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