logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Neural Network-Based Terrain Generator

Apseren Industries has revealed a terrain generator that is based on a neural network trained on hand-made 3D models.

The tool features the ability to change details of each terrain and smooth terrain, a low-poly mode, an option to voxelize the terrain, the ability to add edges to terrains to simulate the ground below them, the ability to convert the output to a Unity terrain, and more.

Features:

  • Change the details of each terrain (Number of Triangles)
  • Smooth the terrain
  • Change style to Low Poly (Technique used modifies terrain texture directly, it doesn’t use vertex colors to not duplicate the number of vertices. External tools based on shaders or vertex colors can also be used)
  • Voxelize the terrain (All voxels are separated and can be destroyed or changed independently. Number of voxels is configurable)
  • Add edges to terrains that simulate the ground below them
  • Unity Plugin: Convert to Unity Terrain (Allows to use terrain editing tools)
  • Unity Plugin: Terrains automatically merge to adjacent ones (Can be disabled)
  • Unity Plugin: Group several terrains in a landscape (Allows to make huge scenes really quickly. Terrains can be changed in a group or independently inside the landscape)

ML Terraform is now available as a browser-based tool and a Unity Asset. You can test it and learn more on the ML Terraform website.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more