You can now get your hands on the new ocean surface and flocking systems, the option to control simulations with animated vertex maps, and more.
First, there's xpOcean that allows users to create realistic water surfaces with the new generator. You can adjust the wave height, wind speed, and choppiness for full control. "Create foam maps with height and dissipation controls. Set up a perfect loop using the Loop End Frame setting. Use xpOcean in deformer mode for use on any scene geometry," states the description.
xpPushApart is a new motion modifier in X-Particles that lets users push particles apart based on distance or particle radius. You can manipulate particles to remove intersections and create dynamic packing effects.
There's also xpFlock which is "a new state of the art flocking system in X-Particles." You can use it to generate schools of fish, swarms of insects and flocks of birds, and set up alignment, chaos, and periphery to direct your flock as desired.
You can learn more about the new features here.