Previously, Ericsson, Foster + Partners, ILM, and over 40 companies, plus 400 individual creators and developers have been testing the platform and helping the NVIDIA engineering team improve it.
"Physical and virtual worlds will increasingly be fused," said Jensen Huang, founder and CEO of NVIDIA. "Omniverse gives teams of creators spread around the world or just working from home the ability to collaborate on a single design as easily as editing a document. This is the beginning of the Star Trek Holodeck, realized at last."
The list of supported DCC applications and game engines features 3ds Max, Houdini, Maya, Revit, Rhino, SketchUp, Unity, and Unreal Engine.
Nvidia is also in the early stages of working with Blender. It is expected that individual users will be able to download it for free. Omniverse will be launched as an open beta in fall 2020.
You can find the original announcement here.