OctaneRender 2020.1 Released
OTOY, Inc announced the release of OctaneRender 2020.1, the next iteration of its GPU-accelerated path-traced renderer.
The latest update brings NVIDIA OptiX 7 RTX ray-tracing hardware acceleration and distributed GPU cloud rendering on the RNDR Network for great speed and scale.
OctaneRender 2020 is now available with unlimited access to the OctaneRender ecosystem.
New Features in OctaneRender 2020.1
- NVIDIA OptiX 7 RTX GPU Hardware Acceleration with 2-3x speed increases in many scenes using RTX on and up to 15-30x accelerations in fully RTX optimized scenes
- Fast Spectral Random Walk SSS Skin and Spectral Universal Hair Material for instant unbiased, GPU based sub-surface scattering
- C4D Native GPU Noises for procedural OSL-based Textures and Effects
- OSL Volume Shaders and Artist-Friendly Complex Material Layers for simple intuitive node-based material creation in OctaneRender
- Universal Camera with OSL Distortion Maps, Split Focus Diopter, Optical Vignetting, Aperture Texture and In-Camera controls for advanced DOF, Aberration and Distortion
- GPU Volume Displacement and Vectron Volumes bringing fully procedural Volumes to the Octane Node Graph along with new Vectron Mesh and Volume Operators
- Octane Spectron Light Primitives with 4x faster Quad and Point Spectron Lights, Procedural Spread functions, and new Gobo Filters and Lights
- More
You can learn more about the release here.
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