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OctaneStudio+ 2026 Launches with Greyscalegorilla Plus & Kitbash3D

OTOY is inviting artists to a closed beta of Octane 2027.

Get ready for the OctaneStudio+ 2026 Black Friday bundle – a perfect deal including a full-year subscription to Greyscalegorilla Plus, a library for materials, textures, and HDRIs, €50 in Render Credits to use for GPU cloud rendering on the Render Network, and the new OTOY Studio portal, a creative hub for neural rendering workflows integrating over 700 tools and services from Topaz Labs, Google DeepMind, Higgsfield, Kling, Runway, LTX, Luma Labs, and more. 

The developer, OTOY, is happy to announce that OctaneStudio+ 2026 subscriptions come with unlimited network rendering (up to 10 nodes), over 20 DCC integrations, two new KitBash3D Kits, LightStage scan data with new Gaussian splat models, and full commercial software licenses to MoI 3D, World Creator, Architron, Cascadeur, Sculptron, Aalab, new Octane Camera FX, and Vectron packs from Machina Infinitum.

Octane 2026.1 brings industry-leading GPU rendering tools to both PC and Mac users, including the industry’s first production-ready integration of relightable Gaussian splats, real-time streaming of massive geometry via meshlets, live OSL texture displacement, trace sets, neural radiance caching, and built-in OpenPBR and MaterialX support.

Already excited? Get ready for more: OTOY is inviting artists to a closed beta of Octane 2027, featuring real-time neural rendering, direct NeRF and 4D Gaussian splat generation, generative PBR materials, unlimited UV maps, visibility caching, wave optics, and world model integration.

Greyscalegorilla Plus Annual Pass

OTOY's Black Friday bundle offers OctaneStudio+ artists a yearly subscription to its libraries, redeemable before January 31, 2026, on new Greyscalegorilla Plus subscriptions and returning Black Friday customers only.

The Render Network 

Moreover, if you subscribe to Octane Studio+, you'll get priority access to the near-unlimited decentralized cloud GPU rendering power on the Render Network with integrations for popular 3D, VFX, and ML jobs in one workflow, with:

KitBash3D Bundle for Octane

That's not all: receive a KitBash3D Ghost Realm Kit and Brutalist 2055 Kit for free with your Black Friday subscription, which is redeemable until December 31, 2025, via a coupon code through the KitBash3D store.

LightStage MetaFace & MetaBody Scans

OTOY’s Academy Award-winning digital human scans feature original LightStage data for hundreds of human faces, bodies, and expressions with retopologized meshes. This year's scan bundle features new LightStage heads and MetaBody scans, with new .ply Gaussian splat models. 

Along with it, there is a variety of useful app benefits you can enjoy with the subscription:

  • World Creator – All OTOY subscribers will now get access to a full Indie license to the latest version of the incredible GPU-powered terrain and landscape generator.
  • Marble by World Labs – OctaneStudio+ subscribers get access to a three-month free subscription to Marble Pro, the leading multimodal world model, which lets anyone create high-fidelity, persistent 3D worlds from just a single image, video, text prompt, or 3D layout. 
  • Found Pro – Black Friday subscribers will receive six months of Found Pro for free, redeemable until December 31, 2025, via a coupon through the Aalab website.
  • MoI 3D – The industry’s leading intuitive, hard surface 3D modeling software, used in conjunction with Octane for years, is included with all subscriptions, with improved integration in Octane 2026.
  • Cascadeur – The breakthrough AI-driven animation and physics animation system for creating physically accurate animations for games and movies without using motion capture technology.
  • Architron – Architron (based on LWCAD) is a Polygonal, NURBS & Boolean modeling creation tool for advanced interiors, exteriors, and architectural visualization in C4D and other DCC packages.
  • Vectron Ultimate VFX Bundle – from Machina-Infinitum – Vectron Fractal tutorials, tools, and formulas by Machina Infinitum for next-gen generative rendering pipelines – all you need for creating procedural worlds, abstract shapes, looping animations, and surreal environments. This year’s bundle features new Octane Camera FX and Vectron packs.

Introducing OTOY Studio Beta

OctaneStudio+ is also bringing a new integration with OTOY Studio, which will allow for new generative and augmentative AI workflows inside the Octane node graph, including text-to-image, image-to-image, image-to-mesh, and text-to-video, and will enable faster iterations while developing new concepts and generating new assets for your Octane projects.

Try it today!

"OTOY Studio empowers artists to integrate generative creation workflows inside professional 3D production pipelines – with an artist friendly node graph, creative canvas, and video editor for unmatched control."

You can generate raw materials and utility passes natively in Octane with integration into Octane DCC pipelines, including textures, references, backplates, gobo maps, HDRIs, splats, image sequences, motion clips, clean plates, cutouts, audio design, multi-view images, reconstruction assists, and more.

You can see the live scene shown in the video.otoy.ai 4D video editor here:

You can stay up to date with the latest OTOY Studio Beta releases coming to Octane Studio+ subscribers for Octane 2026 and Octane 2027 at OTOY.AI.

Octane 2026 Features

OctaneRender 2026 offers a plethora of useful features that will make your 3D workflows much easier:

  • Support for Gaussian splats with full path-traced GPU rendering
  • New high-quality texture displacement for better displacement details and with support for all texture types.
  • Full support for trace sets to include/exclude other objects or scene data from within any shader or object node graph.
  • New neural radiance cache (NRC) system, an adaptive neural network trained at runtime, which significantly reduces noise on the first pixel.
  • Native support for MaterialX and OpenPBR material standards.
  • Support for typed textures, both inputs and outputs.
  • New meshlets system for streaming massive scene geometry assets adaptively from disk, like Unreal Engine Nanite, but for path tracing.
  • New virtual textures system for adaptively streaming massive Gigapixel-scale textures directly from disk.
  • Support for more vertex attributes.

Gaussian Splatting

Gaussian Splatting is extremely popular now, and Octane 2026 natively renders Gaussian splats with full path tracing and lighting applied. Splats capture complex lighting effects such as reflections and refraction that change depending on the viewing angle and can be produced from photos and videos using NeRF Studio or Polycam.

Gaussian splats-made objects in Octane are rendered in real-time and fully support all camera DoF and ray-traced lens effects, as well as path-traced shading and global illumination with all other scene elements:

It also supports AI World Models generators like Marble from World Labs, which can interoperate on the Render Network and OTOY Studio.

Octane supports .PLY and .SPZ files that contain Gaussian splatting data; furthermore, OTOY is helping develop new open standards for embedding materials and PBR data in splats through its participation in Khronos and glTF+Splat working groups.

Here are some examples of motion graphics effects using Gaussian splats in Octane:

An athletic shoe Gaussian splat with a directional light creating a rim light effect and points driven by an advected particle simulation

Pineapple Gaussian splat with 4 different clipping objects cutting holes and slicing it apart

Another example of the power of Gaussian splats in Octane is using instancing of bamboo plants inside a triangular mesh flower container scattered onto a plane with several glass planes spread out to show refractions and reflections. Gaussian splats have relighting enabled and casting shadows on themselves and the scene geometry.

New OSL Texture Displacement

One more outstanding feature is Octane's texture displacement system, which can support live shader input, including OSL textures. OTOY has improved the quality of the displaced surface in this mode, especially with high-frequency input data.

New high-quality texture displacement reduces artifacts, requires less resolution and VRAM for the same detail as prior versions, and increases maximum displacement resolution to 16K, for ultra-high resolution detail.

Trace Sets

Trace sets now allow geometry to be made invisible to other geometry – for example, an object’s reflection can be hidden in another reflective object, or an object can be prevented from casting shadows on another object.

Object layers can be applied to reflection, refraction, diffuse, and shadow ray bounce types and can apply to multiple bounces rather than just the next one, letting you set precise rules for reflection, refraction, diffuse, shadows, or a combination of them.

The red cube is excluded from reflections in the mirror while the rest of objects are still displayed

Meshlets

This feature allows Octane to render detailed geometry while not using a lot of device memory. It works similarly to Nanite in Unreal Engine by adaptively choosing a not too fine and not too coarse level of detail for different parts of a mesh, depending on what is visible in the render.

This automatically limits the amount of data that is loaded into VRAM without showing a visible difference to the original high-resolution geometry, for ultra-fast rendering of complex 3D scans and/or vertex-displaced, subdivided geometry.

Virtual Streaming "Bufferless" Textures

Virtual streaming textures allow Octane to render very large image textures consisting of many billions of pixels while only using a few dozen megabytes of VRAM. Octane will create an on-disk tile cache, containing the texture at various levels of detail, and interactively stream the parts needed for the current camera viewpoint into VRAM, taking indirect effects like glossy reflections into account.

An extremely large 462k×387k texture being loaded and rendered in real time while keeping on memory only the required LOD for each tile.

For far-away view points or rough glossy or diffuse reflections, lower levels of detail will be used; this works as automatic texture filtering and reduces sampling noise. Once cached, Octane can open the texture instantly regardless of size, dramatically accelerating your workflow. 

MaterialX & OpenPBR Support

MaterialX workflows are now supported natively in Octane, providing an open standard for representing materials in a portable way across applications and renderers.

Chess Set by Academy Software Foundation, CC BY 4.0. Rendered in Octane

MaterialX materials can be imported from existing native MaterialX files or USD scenes and also authored in Octane using over 130 new Octane nodes, which implement the main pattern nodes in MaterialX version 1.39.4 and can be used in combination with any other existing texture nodes.

Octane's MaterialX node collection

OpenPBR Surface is an open standard of an uber material for physically based rendering hosted by the Academy Software Foundation (ASWF). It is an evolution of Autodesk’s Standard Surface material and Adobe’s Standard Material, and it has already gained wide adoption in many DCC applications and is designed to be portable. It is now supported in Octane as a new material node.

OpenPBR Shader Playground Copyright 2024 Adobe. Rendered in Octane

Neural Radiance Cache

Octane’s new Neural Radiance Cache (NRC) allows for faster noise resolution by using a neural network that is trained at render time. This is especially useful in scenes with indirect lighting where many rays might not reach the camera.

Here's a comparison of a low sample count render where early noise reduction can be seen when using NRC in these videos showing side-by-side comparison of early noise reduction with and without NRC in a scene where light contribution comes from indirect sources.

Here is another example set with NRC and live GPU denoising working concurrently:

Typed Textures

Octane 2026 features an improved workflow for authoring shader graphs using nodes, where node inputs and outputs have specific value types. The OSL Texture node can now have texture pins that are typed to support OSL types, including 2D/4D vectors/colors and matrices.

Additional texture value nodes have been added for providing 4D vector and color values and for matrix values. Image texture nodes can now output RGBA colors with an alpha channel (when applicable). Binary math operation texture nodes can now operate on selected value types with adaptive UX.

Other changes include increased maximum count of supported attributes per vertex, Chinese language support, and improvements to online activation logic.

Octane 2027 Preview

OTOY also revealed a preview of the roadmap for Octane 2027, featuring:

  • Real-time Neural IPR rendering 
  • Render to Gaussian Splat 
  • Anime and Sketch Renderer
  • Diffraction and Wave optics 
  • Generative PBR Materials
  • OTOY Studio integration
  • Procedural volume, cloud, water, smoke generation
  • AI Light 2.0
  • Vectron to mesh
  • Unlimited UV maps
  • GPU mesh deformations
  • Full scene USD export
  • Python API
  • Future Proof support for new Apple and NVIDIA GPUs

Real-Time Dynamic Neural Rendering

The new real-time neural rendering mode, built on Octane 2026’s NRC framework, enables near noise-free interactive rendering without any compromises to Octane’s spectral path-tracing, even in complex lighting conditions.

Neural Rendering Scenes as Gaussian Splats 

Octane 2027 will render scenes directly as 4D Neural Objects or Gaussian splats without intermediate steps. This empowers artists to generate a ‘holographic’ 4D NeRF or splat file in place of a 2D frame-based video. The output can be used across a growing ecosystem of DCC applications and AI rendering models that ingest standard splat file formats. This system makes use of spherical harmonics, 4DGS Video, and embedded PBR data, allowing view-dependent effects, motion, and relighting information to be properly stored in the splat data.

This Octane scene is rendered directly as a Gaussian splat (.PLY) file using Octane 2027:

Octane 2027 splat generation works with entire scenes or sub-elements. Splats can load back in Octane as proxies that preserve light transport:

Here are Star Trek USS Enterprise Ship Exterior, bridge interiors, and Space Station:

Below is a sample image of an output Gaussian splat generated and then rendered back by Octane. This was created with over 14 million spherical harmonic samples and took just 2.5 minutes to calculate on a single machine. The object itself is made up of over 500K splats.

Here is an ORBX file containing the output PLY splat file as well as the original scene used to generate it.

Anime & Sketch Rendering

Octane 2027 features a new real-time anime-rendering mode featuring sketched edges, highlighted silhouettes, and more to support stylized artistic animation. The edges can extend beyond the geometry bounds, and their appearance can be fully configured, including width, tint color, texture, and displacement. 

This video shows the real-time aspects of the feature for a complex model.

At the beginning of the video, the toon edge rendering is toggled on and off so you can see the underlying 3D model. When the toon edge feature is on, the splining feature is toggled, showing that the edges can be used to drive a spline of the edges. It also shows using a stroke texture that is like a scribble.

Wave Optics Rendering: Diffraction & Birefringence

New wave optics concepts, such as birefringence and diffraction grating, are coming to Octane to make your renders feel even more realistic.

These renders showcase several effects simulated with the new wave-optics universal material. On the left, the glass displays pure birefringence with its characteristic double-image effect. The glass sphere on the right carries a thin birefringent coating, producing interference patterns that arise from the combination of birefringence and thin-film effects.

The compact disc, smartphone, and gift wrap exhibit diffraction-grating patterns caused by tiny periodic surface structures that split light into coloured interference bands. The paper-clip packaging also shows stress-induced birefringence, a common effect in strained plastics.

Generative PBR Materials

OTOY is introducing a new AI Material Layer node supporting the generation of quality PBR materials using an artist-defined text or photo reference prompt, enabling the creation of new materials almost immediately, and running locally on your machine.

Ai Light 2.0: Noise Free Mass-Light Sampling

This is a hierarchical light-sampling algorithm that improves on Octane’s AI Light and traditional power-based sampling by incorporating full spatial and directional information for all emissive primitives, which allows sampling the emitters with the most contribution, delivering more accurate results with significantly reduced noise.

Here is a comparison between the new method and Octane’s earlier sampling algorithm:

Vectron to Mesh

This feature allows converting a Vectron object or an entire Vectron graph to a triangular mesh. It can be used to scatter other objects onto the procedural surface.

Native Procedural Volume Generator: Foam, Smoke & Clouds 

The company is also working on adding support for the generation of parametric procedural volumetric objects inside Octane, such as clouds, smoke, or foam.

OTOY Studio Integration

Octane is bringing you a new integration with the upcoming OTOY Studio service, which will allow for new generative and augmentative AI workflows inside the Octane node graph, including text-to-image, image-to-image, image-to-mesh, and text-to-video.

Usd Exporter: ORBX Feature Parity

Octane 2027 extends support for importing and rendering of industry-standard USD scenes further with native USD export from all Octane DCC plug-ins. Exported USD files can now be directly loaded and modified in any USD-based app, with all ORBX data embedded in the USD file.

Environment Map Visibility Cache 

New support for Environment Map Visibility Caching improves HDRI environment sampling, enabling the generation of noise-free render results faster than previous implementations, especially under low light conditions. This is useful in a number of scenarios, but especially suited to render indoor environments where most of the light contribution is provided by an external source.

These images feature an indoor scene with heavy occlusion to the environment map. Left (before) is a stock environment map sampling. Right (after) is a new method with a visibility cache where portions of the environment map that are visible are sampled.

Other Improvements

Aside from these great features, the next version of Octane will migrate the logic of geometry modifiers like bone deformations and vertex displacement from the CPU to GPU, expand the number of UV maps per mesh, and offer a module API to support Python.

The outstanding rendering features of Octane 2026.1 are available now, with more neural workflows coming soon in OTOY Studio and Octane 2027.

Subscribe to OctaneStudio+ today to take advantage of the most powerful suite of Octane software and services ever released, with up to €50 in Render Credits to use on OTOY Studio for next-generation generative AI workflows and near-unlimited decentralized GPU rendering power on the Render Network.

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