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Open 3D Engine Gets Its First Stable Release

The Open 3D Foundation released Open 3D Engine 2111.1.

The Open 3D Foundation has delivered the first stable release of Open 3D Engine (O3DE), an open-source 3D development engine based on Amazon Web Services’ Lumberyard engine. The new 2111.1 version offers new features such as Linux support, a binary installer, a new terrain system, and various improvements.

Linux Support and Binary Installer

First available in developer preview, O3DE promises to "power anything from AAA games to cinema-quality 3D worlds to high-fidelity simulations". In addition to Windows, the new version of the engine is now available for Linux, although not everything is supported there yet.

Open 3D Engine binary installer for Windows introduced in the update allows using the engine's creative tools without building from source every time. The installer delivers pre-built binaries, DLLs, and headers, thus avoiding going through build time iterations.

Heightfield-Based Terrain

The new experimental terrain system uses heightmaps to define deformations over a geometric plane to create terrain. The system stores height, color, and surface data for regions of the game world. Users can use gradient-based and shape-based authoring tools and workflows to change the terrain.

Improvements

Other changes include various improvements, such as better debugging tools for Atom, performance and stability improvements for Open 3D Engine Editor, and Script Canvas file size reduction due to now using JSON instead of XML.

You can find out more about O3DE 2111.1 here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

This pack can help you get that realism that 3D often lacks with various different dirt ad scratches captured from real surfaces.

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