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OTOY Has Shipped OctaneRender 2024.1

New features for OctaneRender 2024.2, currently in development, have also been revealed.

After nearly a year of waiting, the stable release of OctaneRender 2024.1 has arrived. It introduces numerous features and enhancements we've previously discussed, such as a new geometry pipeline, enhancing ray-tracing performance, and the long-awaited ability to mix Windows, Linux, and macOS computers in render networks.

However, not everything made it to the final release, like native MaterialX support and OctaneGPT AI framework. Have a look at the 2024.1's key features below:

  • New post-FX shader graphs: Texture nodes/OSL in the AOV compositor;
  • Powerful denoise AOV nodes and filter graphs (GPU and CPU);
  • Ray-tracing hardware acceleration speedups on Apple M3 and M4;
  • New geometry pipeline– less memory, better performance: smaller geometry memory footprint, mixed platform network rendering between CUDA and Metal GPUs, better performance with RT hardware acceleration on Metal and CUDA GPUs;
  • ORBX referencing: allows keeping references to .ocs and .orbx files in the scene without necessarily loading them;
  • MetalRT hardware acceleration for moving triangles and instance motion blur;
  • Improved MetalRT performance on scenes with no motion;
  • Added support to using 2nd and 3rd UV sets for bump mapping (if the first set is constant or not set);
  • Added support for vertex colors sometimes found in OBJs;
  • New crash handler, which will optionally send OTOY a report to investigate and statistics collection (only enabled with your permission).

OctaneRender

OctaneRender

OTOY has also revealed that since the start of work towards 2024.1, they have been working towards 2024.2 as well, which will include Neural Filters, Texture rest position, OctaneServer, and a new Realistic lens camera.

In the future, you'll be able to use neural filters from StabilityAI and other providers directly within your scene, prevent textures from being warped and distorted during animations of animated meshes without UVs, as well as manage out-of-focus bokeh, aberrations, and more.

Learn more about OctaneRender 2024.1 and new 2024.2 features here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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