Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Seems like in a couple of weeks at PAX West 2016 you’ll be able to finally learn, when you’ll be able to play one of the most exciting indie platformers.
According to the official Steam page of Owlboy, we’ll learn the release date of the game during PAX West 2016.
It’s been a long time coming, as we’ve soon been working 10 years on Owlboy! But now, the time is finally drawing closer to release – and this September at PAX West, we’re going to announce the release date for our game!
Owlboy is an iconic game in indie game development community. Norwegian designers Simon Stafsnes Andersen and Adrian Bauer have been slaving on this project for over 10 years. The game features detailed pixel art animation and beautiful music from Jonathan Geer. The game is being created with the help of the custom engine, which in part explains the long development time.
Here’s a little intro to the game’s origins.
Owlboy was conceived by Simon Andersen in 2008 when he was pondering how he could make a game that could showcase the advantages of 2D over 3D. After much deliberation over the design of the game, he produced a small demo of the game together with Adrian Bauer, Jonathan Geer and Blake Edwards. The team had been working together on an RPG called Project Rhapsody until then, but Owlboy soon caught the group’s interest.
After some time of development, Jo-Remi Madsen joined the Owlboy team, and shortly afterwards the game was nominated for Excellence in Visual Art at the 2010 Independent Games Festival. Shortly thereafter, it won the Nordic Indie Sensation award at Nordic Game Awards. In 2011, Henrik Andersen joined the team, and an early demo was released to the public.
Working with the feedback from the demo, the team set out to complete the game. After a break to release Savant – Ascent in 2013, the team is now once again focused on finishing Owlboy.
Looks like we’ll be able to see the game in stores somewhere this fall.