Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
CEO of NVIDIA Jen-Hsun while answering some questions about the companies record breaking performance shared his vision of the future of entertainment gaming market. He feels that consoles are slowly moving into the second place, making PC the best gaming platform. Jen-Hsun feels like years ago consoles were the best way to experience games but right now there are a lot more new ways to play games.
My sense is that the game console platform is not likely to enjoy the hay days when it was really unambiguously the only and the best game platform to enjoy games. It’s just not true anymore. There are just too many other ways to enjoy games.
The PC has become the world’s largest game platform. China, the developing countries around the world, PC is a piece of platform they already own. They can upgrade it two, three, four times without having to change the basic platform. So the total of cost of ownership of a game PC is quite attractive.
And so I think that there’s too many other ways to enjoy games now, for the game console to enjoy the hay days of the past. But we’ll see. The thing that I do know is this, without any question is that the PC is continuing to expand the number of titles. Great titles are coming to the PC. It’s is continuing to grow and the quality of titles is growing up ever so fast.
Jen-Hsung, CEO NVIDIA
JPR: Gaming Hardware will reach $23,1 billion by 2017
Jen-Hsun’s words are not just marketing speak. PC gaming hardware market is stronger than ever. Sales of gaming computers, peripherals and gaming GPUs have nowhere to go but up, noted JPR. This year’s study suggests that the market will equal $21.576 billion in 2014. This is twice the size of the console gaming hardware market, which is fueled by sales of next-gen consoles. PS4 alone sold over 13.2 million during 12 month since launch.
Gaming hardware market will continue to grow in the upcoming years. JPR suggest that till 2017 the sales of gaming computers will account for $23,1 billion. Casual console customers are moving to mobile platforms, while hardcore gamers spend money on mid and high range PC builds and upgrades. 4k resolution content in games will further drive the demand for high-end PCs with prices ranging from $2500 to $6000.
NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation. Being able to drive 3840 × 2160 (4K) at acceptable frame rates is already a reality for the highest end configurations and the mass market is now able to push 2560 × 1440. PC Gamers with good displays are able to enjoy millions and millions of pixels more than console gamers get on HDTVs. This translates into being able to see more and a better gaming experience.
Jon Peddie, president of JPR
The general PC market shows some positive signs too. Gartner noted in its recent report that after two years of decline, worldwide PC shipments experienced growth in the second quarter of 2014 thanks to Mac. The expiration of Windows XP support will further stimulate the steady growth of the PC sales and stop the fall of the market which has been declining for 4 consecutive years. The positive impact on this segment is also seen in the incoming Windows 9 release, which will hopefully fix all the mistakes Microsoft made with Windows 8.
Software is the primary driver of PC Growth
DFC notes that free-to-play is one of the biggest factors that drive the PC games market growth. MOBA titles continue to dominate in the market together with big AAA FPS games, while traditional MMOGs decline.
Experts predict that the lines berween console and PC-titles will continue to blur. More and more games are being developed for PC and consoles (GTA V, Titanfall).
DFC estimates the market of high-end gamers outside of Asia is about 285 million people. This is the target market for PC and console games (both high budget titles and smaller projects, like DayZ, Rust and Hearthstone).
Tablets on decline. Demand for Apps is smaller than expected
The sales of tablets however are declining, as the market is quickly saturating. IDC states that while the general shipments remain high, the sales of tablet devices are stagnant. Sales of tablets in the second quarter of 2014 were lower than in the first quarter of the year and significantly lower than during the second quarter of 2013. Especially for Apple iPad.
The demand for tablets is decreasing as cheaper alternatives appear. Phablets are also a big factor that makes tablets less interesting for the consumer. The general variety of tablets and smart devices makes this market incredibly fragmented. IDC estimates that there will be no growth of American tablet market in 2014. In 2018 the growth of tablets in USA will be only 4%.
And while the amount of mobile apps continue to grow (App Store alone had over 76 billion downloads this year) comScore states that on average 65% of mobile users don’t download apps at all.
7% of smartphone users account for the majority of the downloaded apps. The majority of mobile users use pre-installed apps and have little interest for other apps and services. Enthusiasts on the other hand prefer newer apps with additional functions. Only a fraction of apps in the mobile stores actually makes money. The majority of mobile games and apps provides zero revenue.
PC remains one of the best platforms for new games. It has a huge install base, which is growing rapidly. It has a lot of potential for free-to-play and premium games. It has a lot of distribution options and a lot of payment options that have little artificial restrictions. Mobiles may be the hottest trend, but PC market is not going anywhere. Its here to stay.