Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
Here is a new portion of pixel art tutorials from Henk Nieborg, a 47-year-old guru from Netherlands. Three guides for you to check out and more to come.
Attaching a green canopy to the tree in our existing tileset. This tileset starts to grow nicely. Source files are available for Patrons only. Have fun with it!
Creating a topview tileset of a moon surface (Part-1). Please also download the source files for better understanding. Have fun with it!
Here is something about Henk:
I’ve been creating Pixel Art since I first tried it in 1984 and never stopped doing it. I’ve created quite a bit of Pixel Art in the last few decades for lots of fun videogame projects on many popular game systems like ‘Lionheart (Amiga), Flink (Sega Megadrive), Adventures of Lomax (PSone), Harry Potter a/t COS (Gamecube, 3DS), Spyro 4 (Gamecube / Xbox), Contra 4 (3DS), Mighty Switch Force (3DS / Wii), Shantae (3DS / Wii) to name a few. Most of my career I’ve been self-employed and producing high quality work to earn a living with already over 32 published games.
Now this, It’s been over 20 years now since I had a project of my own. Throughout the years I produced artwork form many other cool projects. Right now i’m gradually creating my dream project next to my other professional jobs. I’m spending as much time as i can on it right now. I’m collaborating with a very talented coder on this project and it’s going to be awesome! Lots of more info on the project will be inside.
Be sure to support the artist on Patreon if you find these tutorials useful. His patrons can download raw files to get a closer look at production details behind the tutorials. Also, you can check out his other guides here.