Porting
5 Ways Developers Can Master Porting and Optimization in 2025
From the importance of platform licensing to why the multiplayer component should be treated as a core system – here are five lessons for game developers wishing to get into porting shared with us by Room 8 Group's Yann LeTensorer and Yoan Aleksiev.
Yann LeTensorer and Yoan Aleksiev
Jul 15, 2025
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Virtuos: The Code Behind Remakes, Remasters & Adaptations
The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.
The Virtuos Team
Mar 13, 2024
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Lunate Games: Harnessing Decades of Software Expertise for Next-Gen Game Development
The Lunate Games' CEO Andrei Morozov talked about the company's history and experience, explained its areas of expertise, and provided insights on reordering optimization techniques that lead to efficient and optimized software solutions.
Andrei Morozov
Feb 21, 2024
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Exclusive: The Unity Team on Porting & Developing Multiplayer Games
Thom Hopper, Mathieu Muller, Kjetil Kalla, and Laurent Gibert from the Product Management team at Unity explained the nuances and different aspects of porting Unity-powered games and shared best practices and resources.
Unity Technologies
Feb 21, 2024
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Mintrocket on Porting Dave the Diver to Different Platforms
Jaeho Hwang, Director of Dave the Diver, and Bosung Seo, Mintrocket's Lead Programmer, have joined 80 Level to tell us about the early days of Dave the Diver and explain how the game was ported to different platforms.
Jaeho Hwang and Bosung Seo
Feb 08, 2024
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Skyforge: Porting a Game to Nintendo Switch
Project Lead at Allods Team Dmitry Lisichkin told us about porting a technically complicated MMO to Nintendo Switch and discussed limitations that their team faced.
Dmitry Lisichkin
May 26, 2021
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