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QuadSpinner's Gaea Received Major Update

Gaea 2.2 adds 10 new nodes, brings improvements to more than 20 existing ones, and includes over 150 bug fixes.

QuadSpinner, the creator of the industry's beloved terrain design tool for VFX, games, and virtual production, considers this to be one of our biggest updates ever, both in terms of new functionality as well as internal engine upgrades to add a new level of stability. On top of this, developers were able to address suggestions and over 150 bug fixes reported by the community and the internal testing team.

Gaea 2.2 introduces a significant update for Erosion_2 with Selective Precipitation and Orographic Erosion controls, several new nodes, and over 20 enhancements to existing ones. Among the new nodes are Glacier, IceFloe, and Snowfield, designed for creating terrains with realistic snow and ice formations. Additional nodes include Distress, Scree, Shape Primitive, Blob Remover, Dusting, and more.

Gaea

Gaea

Key workflow improvements include new options in the Viewport and Sky properties, such as advanced mask colorization, making it easier to visualize fine details during terrain creation.

A brand-new Examples Browser has also been added, available from both the Start dialog and the File menu, which provides easy access to 60 new examples:

Gaea

The open-source Gaea2Unreal plug-in has been updated to support Unreal Engine 5.6 and is now fully ready for production use. Gaea2Houdini is currently undergoing a full rewrite to reintroduce the Gaea TOR Processor SOP, which allowed .tor graphs to run directly within Houdini.

Gaea 2.2 brings a wide range of improvements and updates, so check out the detailed overview on QuadSpinner's blog. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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