Real-Time Garment Deformations for Virtual Try-On
Here is a complex new model for realistic digital clothes.
Have a look at a study that explores a new generative model for 3D garment deformations. The paper discusses a data-driven method for virtual try-on that allows generating realistic garment-body collisions.
"In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body," wrote the team. "Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point."
The research team trained a generative model with a novel self-supervised collision term that knows how to deal with garment-body interpenetrations. They think that their model is "the first to successfully address garment-body contact in unseen body shapes and motions, without compromising realism and detail."
Learn more here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.