The artist utilized Ian Hubert's Shakify plug-in to set up the lifelike camera shake.
Have a look at this incredibly-realistic ocean shoreline shader made by 3D Environment and Technical Artist Norman Staub.
Created using Blender 3.3 for a larger WIP project, the shader can hardly be distinguished from a video, thanks primarily to the extremely lifelike whitewater, which according to the creator, was set up by "extracting a Luma Matte from an overhead video of waves and then tiled by 'unfolding' the video on either side of the original texture." Additionally, the artist utilized Ian Hubert's Shakify, a free plug-in that enables you to apply real-life camera motion to any camera in Blender, to set up the camera shake for the demo.
And here's the shot shared by Norman to prove that it is indeed a shader and not a recording:
You can learn more about the shader here and check out Norman's earlier artworks over here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.