Mohammed Kamal Ahmed has recently shared an article on his recent project focused on tree modeling and simulating dynamic movements in Houdini.
The artist, working as a Houdini Technical Director and as a Programmer, designed a new method for the efficient simulation of trunks and branches. The method is based on soft-body simulation and dynamic constraint in Houdini for the most accurate and art-directable results. The developer states that this simulation method is significantly more efficient because trees are broken into smaller parts.
The original goal was to make a realistic ree simulation shot based on real footage with the help of procedurally generated models created in SpeedTree. The artist wanted to get better at dealing with large-scale shots and working with different materials like metal, wires, and concrete.
You can learn more about the project here.