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Reallusion Released Free Automatic Rigging Tool AccuRIG

It is optimized for all joints, from shoulder, elbow, and knee, to fingers.

Reallusion launched a free rigging tool AccuRIG, which allows you to automatically create skeletal rigs for humanoid 3D models.

The tool can be used with ActorCore – its 3D asset library for mocap animations – and other software, like Unreal Engine, Unity, Blender, iClone, Omniverse, Maya, 3ds Max, MotionBuilder, and Cinema 4D. The models rigged with AccuRIG can be exported to FBX, USD, and iAvatar formats.

The tool recognizes 3D scanned humans with varying palm facing directions and raised arm angles, so it can be used for all kinds of A-poses and with 3D scanned people. It automatically analyzes joints and corrects the axis to save time and effort.

You can also use the manual joint definition to customize models with different characteristics. AccuRIG is optimized for all joints, from shoulder, elbow, and knee, to fingers. The tool can even correct posture problems such as arm penetration or leg distance. It can also generate stylized performances for cartoonish figures.

AccuRIG is available for Windows 8+. Check out the tool here and don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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