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Reallusion Ships Character Creator 5

Introducing brand-new HD Morphs, anatomically accurate human bases, an advanced HD facial animation system, and more.

Reallusion has launched Character Creator 5, a major update to its flagship character creation suite, which the team describes as bringing CC "into the HD era" and bridging game-ready 3D characters with film-quality rendering.

One of CC5's highlights is undoubtedly its brand-new HD character base with up to 16 times more mesh detail through one-click subdivision. It comes with upgraded shaders, high-resolution eyes, a redesigned eyelash system, and full Displacement Map support, delivering cinematic-quality visuals with geometric depth – even during real-time editing. The update also adds HD morphs capable of layering anatomical detail without altering the character's bone structure or proportions.

Another major addition is CC5's completely overhauled HD Expression Profile. Each expression now drives an expanded set of blendshapes, enabling precise micro-expressions that capture subtle emotional shifts. Furthermore, a newly introduced Corrective Expression System ensures blended expressions stay within anatomically accurate ranges, maintaining facial structure and preventing distortion, while non-linear animation curves and mesh elasticity provide more realistic motion detail.

Among the brand-new tools in Character Creator 5 is also ActorMIXER, a novel system that enables non-destructive mixing and matching of complete characters, facial features, and head shapes to create unique looks. Whether blending stylized elements with realistic traits or recombining parts from different characters, it maintains full rigging and animation compatibility.

Other updates include:

  • Auto Setup ecosystem now includes Maya Arnold and Marmoset Toolbag.
  • CC5 integrates seamlessly with ZBrush via GoZ, enabling high-resolution sculpt data to be baked directly onto subdivided characters.
  • The upgraded Face Tools now support wrinkle-to-displacement baking and 8K textures
  • Blender Auto Setup now supports both Eevee and Cycles render engines, along with adjustable material-based Displacement Maps.
  • CC characters can now be exported with skeletons optimized for Unreal Engine 4 and 5, including bind poses tailored for MetaHuman and UEFN formats.
  • CC5 HD characters and MetaHumans now share the same skeleton structures and facial control standards compatible with the Auto Setup plugin.
  • Characters can swap directly with MetaHuman counterparts in Unreal Sequencer.

You can check out the full list of Character Creator 5's new features and enhancements by clicking this link. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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