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Ricochet Mechanic Made for Combat Flight Simulator

Shooting in Tiny Combat Arena is even more fun now.

Game developer Why485 showed off a cool ricochet feature developed for Tiny Combat Arena, a stylized combat flight simulator. The creator made sure the shots hit the surroundings better and had a higher probability of happening when you hit a hard surface. It looks fun and really satisfying.

You can test other features of the game when you purchase it on Steam. The developers call Tiny Combat Arena their "labor of love" and pour a lot of effort into it. The game "aims to strike the perfect balance between a simulator and an approachable, customizable, air combat experience."

You find yourself in a fictional Cold War-era conflict, experiencing the thrill of flying and dogfighting, enhanced by simulation elements and battle tactics.

"Take a placid stroll around beautiful scenery, configure a team vs team dogfight against aircraft of your choosing, or strike objectives with ground units to attack and support."

Why485, MicroProse Software

Why485, MicroProse Software

Why485, MicroProse Software

Why485, MicroProse Software

Tiny Combat Arena is available on Steam. Check out Why485's improvements on X/Twitter and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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