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Rockstar Dev Reveals Why You'll Have to Wait to Get GTA 6 on PC

Former Grand Theft Auto 5 and Red Dead Redemption 2 Animator says that releasing a game on PC is not the main priority for Rockstar Games.

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Image credit: Rockstar, GTA 6

If you've ever thought about why Rockstar Games doesn't seem to rush to release their games on PC first, Mike York, the former Animator on Grand Theft Auto 5 and Red Dead Redemption 2, has recently explained why, so we're finally getting some answers.

According to York, Rockstar has two goals in mind. The first one is that you need to focus on money and what sells, and the second one is that PC versions of games need enormous work and detail to make it good. These reasons seem to be the answer to why you got GTA 5 in April 2015 but not in September 2013, when the console versions were shipped.

"One of the main things I want to touch on is that the reason why a PC port comes later and not the first thing that comes out is because they want to prioritize what sells," said York in the video. "Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have, it sold more than any other console for the most part, everybody is playing on PlayStation."

While the PC version of the game always exists, it undergoes continuous refinement. He also said that the studio sees the PC version as an opportunity to introduce some more improvements that were not feasible on consoles due to their less powerful hardware limitations.

York also shared that adding these new features, including more NPCs on the streets, requires meticulous testing to identify and address any potential bugs. While consoles usually have comparable characteristics, each PC possesses a distinct configuration with different components. Besides, PCs necessitate more frequent testing to monitor memory usage, particularly when it comes to background tasks, to guarantee optimal performance and avoid any potential performance issues.

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