Runic Games Closed
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
Latest comments
by Nils Arenz
2 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
7 hours ago

Thank you!

Runic Games Closed
3 November, 2017
News

We’re incredibly sad to report that Perfect World decided to shut down the Seattle-based company Runic Games. This studio is well known as the developer of Torchlight series and the creator of the recent exploration title Hob. It’s a shame to see such an amazing company go down.

Here’s the official statement from Marsh Lefler, Studio Head:

Hey everyone,

It’s been over nine years since a rag-tag team of 17 developers helped open Runic Games. We’ve been so lucky for the community that has supported us and made us successful. Thanks to that support, we have had the chance to meet and work with the best people in the world. Our team here at Runic has released three successful games, and over that time we have seen many changes; team members got married, kids were born, but the most important thing is that we have become a family.

I’m sorry to say that today will be Runic’s last day open. Our focus is on our family here, and helping them find a new place to call home. If you are in games and looking for some of the best talent in the industry, please email jobs@runicgames.com.

For those that love the Torchlight series, there will be some news coming. And for all our fans, our community and multiplayer services will keep running even after the studio’s lights go off.

It has been an amazing experience. To my family here at Runic, I know we won’t be far from each other, and I’ll miss seeing you all every week.

You haven’t heard the last of us,

Marsh Lefler
Studio Head

The saddest part is that we were going to arrange an interview with the level designers of Hob. Let’s hope this is still happening. And if you are looking for talented developers, please talk with some guys from Runic Games.

Comments

Leave a Reply

3 Comments on "Runic Games Closed"

avatar
TomTom
Guest
TomTom

The saddest part isn’t that you were going to arrange an interview with the level designers. The saddest part is that Runic closed. Just for the record. Still, looking forward to the interview 😉

Rory
Guest
Rory

[edit]
” just got rid “

Rory
Guest
Rory

I’ve also just read that ‘Perfect World’ have closed Motiga, creator of Gigantic. Obviously you need to be profitable, but you also need good and talented people to be profitable… oops but we’ve just rid of those …
I’m not a businessman, but what if you reversed this and said “well we’ve got the talent and the games, (the brands) how can we be profitable?”

wpDiscuz