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See How LiquiGen 1.0 Works with Viscous Fluids in This Experiment

The newly released full version is as powerful as ever.

Days ago, JangaFX finally released version 1.0 of LiquiGen, its fluid simulation software whose impressive abilities we have been witnessing for a while. The new version is as polished as ever, introducing new features and the highly requested per-emitter viscosity, which was tested by Hirokazu Yokohara in their new experiment.

Yokohara says that it "feels great to manipulate viscous fluids in real-time," and it looks so from the showcase as well.

Aside from viscosity, LiquiGen 1.0 received improvements to usability and stability, new export types, the ability to export liquid thickness maps, better camera system, and useful tools such as solver tuners and a simulation diagnostics panel.

Here is a list of everything JangaFX added to the software:

  • New camera control system, with features such as zoom to cursor and pan around cursor
  • High viscosity solver support — coiling, buckling, and more now supported
  • Support for exporting Vertex Animated Textures (VAT)
  • Support for exporting mesh flipbook 
  • New material system supporting more realistic profiles for liquids and surfaces, with presets like water, iron, gold, copper, plastic, etc.
  • More rasterized export passes: Thickness, Diffuse, Reflection, Refraction
  • Models > Show SDF added to diagnostics panel 
  • Higher quality meshing option enabled via checkbox in simulation node
  • Isotropic and anisotropic kernel modes — analogous to spherical vs. elongated particles
  • Morphological operators for high quality meshing: dilate, erode, open, close
  • SDF smoothing
  • Normals smoothing
  • Diagnostics Panel to visualize simulation data (sim domain, force fields, velocity fields, liquid mesh and particles) 
  • Ctrl+C support for copying dialog box messages to clipboard
  • Support for searching in dropdown menus
  • Default shortcut key H for creating notes in the node graph
  • Step Back Once button in timeline — steps back animation preview timeline (not simulation)
  • Support for importing animated cameras
  • Per emitter stickiness — now defined in the emitter instead of the simulation node
  • New options for different levels of simulation accuracy
  • Ability to export velocity fields to VDB format
  • Decay to whitewater bubbles
  • Splash screen on startup
  • Shift + RMB pan control as secondary binding (helpful for laptop users)
  • Ability to trigger a Fill just once emitter multiple times by toggling the Emitter Activity parameter
  • Repeat-frames marker in timeline when Reset Simulation is enabled (parity with EmberGen)
  • Tooltip when hovering over the Export Now button

There is also a list of improvements as long as this one on the company's website.

Apart from LiquiGen's release, JangaFX introduced IlluGen, software designed for real-time VFX that supports the creation of both 2D and 3D assets.

"IlluGen is the world's first tool built for generating assets for real-time VFX and tech artists. Assets like tiling noise, flowmaps, VFX-specific meshes, UV distortions, pivot-baked meshes, gradient masks, custom RGBA packed flipbooks, channel packed noises, color gradients, beam textures, shockwaves, masks, and so on. IlluGen looks like a shader editor at first glance, and though it may eventually function like one, its core purpose is to generate 2D and 3D assets for use in game VFX."

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