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Smooth 3D Animations Made by Team Rokunin in Maya

Here's a collection of some of the amazing creature animations made by the team.

Today, let's have a look at some of the incredibly fluid 3D creature animation sequences set up by skillful artists from Team Rokunin, a Malaysia-based animation studio that focuses primarily on making animations for video games.

Throughout the years, the team has worked on creating animations for multiple titles, including Grinding Gear Games' Path of Exile, using Maya as their primary animation software:

You can check out more of the team's amazing animations by visiting Rokunin's LinkedIn, Twitter, and Instagram pages and their official website.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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