Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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Square Enix Collective recently announced a new initiative. Three famous Eidos IPs are now available for independent developers to pitch on. We’re talking about Gex, Fear Effect and, Anachronox.
To get a chance to work with this license you have to submit a great pitch to persuade Square Enix that you are the the company for the job. Developers are free to submit game ideas and incredible mechanics. The rules of submission are published here.
“I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next. And it goes without saying that we’re delighted for the whole Goetia team, as they become the latest member of the Collective family alongside Moon Hunters and Black the Fall in hitting their funding targets.
We first announced we’d be opening up Eidos IPs for developers to pitch on, with our initial announcement of Collective in November 2013. Since then we’ve worked hard to establish the Collective platform as a viable place for small teams to build awareness for their ideas, and then for the community to feedback – and vote on those projects they’d potentially back through crowdfunding.”
Phil Elliott, Project Lead Square Enix Collective
Goetia (a cool new French project we wrote about a couple of weeks ago) was the catalyst that helped to make those franchises open to indie developers. French developer Sushee successfully passed its $30,000 target yesterday and after that Square Enix Collective opened some Eidos IPs.
36 original game ideas from teams in 17 countries have been published thanks to the Collective Feedback platform.