Let Ludvig Thor know if you're interested in testing it.
Ludvig Thor has showcased the completed version of his custom halftone shader, which he's been working on lately. All the examples shown in the animation are generated from a single OSL script, with everything you see, except the transitions, coming directly from the render itself. There are essentially no post-effects involved, it's fully procedural.
The shader offers extensive control over parameters like dot frequency, size, screen angles, patterns, tone curves, distortion, under-color removal, and much more. Best of all, because it's written in OSL, it's compatible with multiple renderers, including Cycles, RenderMan, Arnold, V-Ray, and more.
Ludvig is currently working on packaging the shader and plans to release a free trial version soon. If you're interested in testing it, please reach out to him directly. Also, check out some of Ludvig's works below:
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