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Tear & Stretch This Cloth Simulation In Your Browser

Michal Zalobny shared his take on Marian Pekár's Verlet integration with C++.

Honestly, there's no such thing as too many interactive browser-based simulations. Software Engineer Michal Zalobny has created a cloth simulation from scratch, rendered using his custom WebGL2 engine.

To boost performance, all points and joints are instanced, and Michal has applied quaternion math to accurately define the orientation of the joints. He was inspired by an article by Marian Pekár on how to use Verlet integration to write a simple 2D cloth simulation with C++.

Give it a try here, and have a look at Claudio Z.'s similar cloth simulation that tears when dragged by the mouse:

Of course, Claudio Z. has also made his project available online:

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