VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Robotality is a small independent company from Hamelin (Germany), which has been active since 2013. One of the biggest things this company managed to release was a very interesting project called Halfway. It was a tactical strategy, which reminded us of X-Com and Incubation. A delightful mix of hardcore combat, warm pixel art visuals and ‘Aliens’. But time went by and the team was ready to announce it’s next big project – The Pathway.
Robotality continues to explore traditional pixel art, but this time, the setting is completely different. The game takes place in 1930’s and it’s got all that Indiana Jones goodness you love. You’ve got German scientists discovering ancient artifacts and working on a new element called Valkyrium-500. There’s Reich involved, as well as private collectors. So you play as the owner of the company Lankford & Co, which specializes in recovering unique items.
The game has a lot of elements from the original Halfway but spices things up with a lot of unique elements. Currently, the project is in pre-alpha. The developers are working hard on a special hybrid voxel/pixel technology, which should allow for more exciting visuals with better special effects and cool warm nostalgic feel.
Robotality does a lot of things the right way, so we hope the new game is going to be just as good as the previous title.