Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Robotality is a small independent company from Hamelin (Germany), which has been active since 2013. One of the biggest things this company managed to release was a very interesting project called Halfway. It was a tactical strategy, which reminded us of X-Com and Incubation. A delightful mix of hardcore combat, warm pixel art visuals and ‘Aliens’. But time went by and the team was ready to announce it’s next big project – The Pathway.
Robotality continues to explore traditional pixel art, but this time, the setting is completely different. The game takes place in 1930’s and it’s got all that Indiana Jones goodness you love. You’ve got German scientists discovering ancient artifacts and working on a new element called Valkyrium-500. There’s Reich involved, as well as private collectors. So you play as the owner of the company Lankford & Co, which specializes in recovering unique items.
The game has a lot of elements from the original Halfway but spices things up with a lot of unique elements. Currently, the project is in pre-alpha. The developers are working hard on a special hybrid voxel/pixel technology, which should allow for more exciting visuals with better special effects and cool warm nostalgic feel.
Robotality does a lot of things the right way, so we hope the new game is going to be just as good as the previous title.