logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order outsourcing
Advertiseplayer
profile_loginLogIn

This New Add-On Lets You Simulate Realistic Fluids in Blender

Shahzod Boyhonov has shipped Cell Fluids, a new fluid simulation tool for Blender Cycles and Eevee.

Check out Cell Fluids, a great new Geometry Nodes-powered add-on for simulating realistic-looking fluids in Blender developed by 3D Artist and Game Developer Shahzod Boyhonov, also known as specoolar.

Compatible with Blender version 3.6 or newer, the add-on allows you to set up interactive semi-realtime fluid simulations. The developer himself describes the simulations the add-on can create as 2.5D, explaining that they are based on the scene’s height field and simulated in 2D grid mesh with displacement applied to it. Moreover, the plug-in is extremely lightweight and works with both Blender Eevee and Cycles.

Features:

  • Fast interactive semi-realtime fluid simulations.
  • Realistic fluids.
  • Lightweight and not resource-intensive.
  • Works with both Eevee and Cycles.
  • Baking any state of the fluid to static mesh with Flow Map.

Limitations:

  • It can’t simulate complex and multilayered fluids and splashes, as it is just a plane with displacement.
  • The simulation is not particle-based, don’t expect fully physically accurate simulations.
  • Avoid sharp edge geometry for ground, it can stick out of the fluid in some cases.
  • The ground geometry can’t be animated.

To help you get started with Cell Fluids, the author has also shared a comprehensive piece of documentation explaining how to install the add-on and providing an overview of its features and tools. You can access the documentation by clicking this link. The add-on itself is available via Shahzod's Blender Market page.

Earlier, Shahzod also showcased a cool-looking 2.5D fluid simulation, which, according to the creator, could be used to generate a flowmap and export static mesh to game engines. With all the similarities, it is highly likely that the newly shipped add-on is based specifically on this particular project.

And back in June, the creator presented a neat Blender-powered grass simulation that lets one touch grass without actually going outside:

Check out more of Shahzod's projects here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more