Toolchefs Released AtomsUnreal 2.0
This version contains several new features and bug fixes.
Toolchefs has released AtomsUnreal 2.0, an update to their Unreal Engine plugin that allows simulating crowds in your apps and games taking advantage of skeleton instancing. This version of the tool adds a new feature called BehaviourTree and a new gameplay debugger. It also features several improvements to Unreal Engine’s Sequencer toolset. Now it supports behavior component properties and motion blur.
Here are several more improvements of this version:
- Layout tool: Added support to duplicate agents.
- Layout Tool: Added support for Move, Rotate and Scale with Sequencer.
- Behaviour Component: Added new Set*, Set*Override and RemoveOverride blueprint methods to set component properties.
- Joint name properties inside behaviour component and assets data class changed from FString to FName.
- Added support to skeletal meshes with a different skeleton from the agent type asset.
- Added Mixamo importer.
- Behaviour modules: Added support to MapMetadata attributes.
- Added delay load and registration of animation clips used outside the state machine.
- Added delay load of the state machine registration.
- Added Unreal ObjectMetadata and ObjectArrayMetadata types.
- And more.
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