Turning Sneakers into 3D Models with Photogrammetry & M-XR

You don't need a special setup to get a high-quality model complete with texture maps.

While getting 3D objects out of images is becoming more accessible, it's still not as easy as taking a photo. So companies are trying to create a tool that would make the process as painless as possible.

For example, look at these Nike shoes. They look as real as can be but are actually made using photogrammetry and M-XR, an automatic 3D material capture system that accurately digitizes real-world objects.

Image credit: M-XR

"Through research and development, we have found proprietary methodologies that allow for the capture, measurement and conversion of real-world material properties – resulting in hyper-realistic 3D models that are indistinguishable from reality."

Image credit: M-XR

The project above was created using a photogrammetry robot with a single camera and its flash, made by INVOLV3D. The photogrammetry process used 67 images, which M-XR turned into the 3D object, which you can export in PNG, JPEG, EXR, OBJ, or FBX formats to DCC software like Unreal Engine, Substance 3D, or Blender.

M-XR's material software automatically creates diffuse, specular, roughness, metallic, and normal texture maps. It can currently deliver 32-bit EXR textures in a relatively short time: from 30 minutes to a couple of hours.

Image credit: M-XR

If you're curious about the process, check out this blog post on M-XR's website. Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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