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Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Sparky has shared a new tutorial on how to bake perfect texture maps from xNormal using custom cages. The guide will show you a way of getting a higher level of quality when dealing with the baking step.
In this tutorial I will take you through step by step how to bake out texture maps from xnormal using a custom made cage. This method guarantees a much higher level of quality when baking from your high poly sculpt to your lower resolution mesh.
Make sure to check out his channel with other guides here.