Moslem Tavakol has concluded the tutorial series on using FiberShop to create realistic hair.
3D Generalist and the developer of FiberShop Moslem Tavakol has released the ninth and final part of the tutorial series dedicated to teaching 3D Character Artists how to create realistic-looking hair using the aforementioned software.
In the last part of the series, the developer demonstrated the entire workflow from start to finish, covered the creation of hair cards in 3ds Max, showed the process of generating fibers in FiberShop, and shared the rendering process in Marmoset Toolbag. You can check out the final episode attached above or by visiting the developer's YouTube page.
And here are the previous eight episodes:
In case you are interested, FiberShop is a standalone software for creating 2D and 3D hair in real-time, that allows you to create any number of blocks, modifying them separately by adding new modifiers to each block and moving them in 2D space. FiberShop calculates the ambient occlusion in real-time progressive mode directly from 3D meshes and the result is physically based. You can learn more and download the software here.