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Tutorial: Material Texturing for Production in Mari and Maya

Take a look at this new in-depth tutorial on material texturing from the Gnomon Workshop.

The Gnomon Workshop has released a comprehensive material texturing tutorial that will teach you industry-proven techniques, tried and tested on feature films by Lead Texture Artist, Peter Aversten.

Over 8.5 hours of video tutorials, you will be taught the techniques Peter uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph. The tutorial then gradually builds on the processes explored in the initial chapters, while demonstrating how to work with a typical hero UDIM asset that would be found in the majority of feature films.

Peter Aversten, who will be your teacher, has over 20 years of experience working on movies and commercials and has contributed to films including Godzilla: King of the Monsters, Justice League, The Revenant, and Captain America: Civil War.

You can find the course here. Also, don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

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