Tutorial: Rendering Passes in Marmoset Toolbag
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
6 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
12 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

Tutorial: Rendering Passes in Marmoset Toolbag
14 January, 2018
News
Tutorial

Alexandre Proulx Audy has shared a couple of useful guides for Toolbag users. The tutorials focus on rendering classic passes inside the tool, normal and depth in this case. 

So I was experimenting in Marmoset. I was, for fun, trying to see if I could render different classic passes (depth, normal, ao, etc)

I made these tutorials for normal and depth, no idea if this can be useful for anybody but it was fun to experiment.

Alexandre Proulx Audy 

Source: Facebook

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz