We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Alexandre Proulx Audy has shared a couple of useful guides for Toolbag users. The tutorials focus on rendering classic passes inside the tool, normal and depth in this case.
So I was experimenting in Marmoset. I was, for fun, trying to see if I could render different classic passes (depth, normal, ao, etc)
I made these tutorials for normal and depth, no idea if this can be useful for anybody but it was fun to experiment.