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Tutorial: The Updated Physical Material for Corona Renderer

The Corona Team released a tutorial on the latest build of Physical Material for Corona Renderer.

The Corona Team shared an extensive breakdown of the new iteration of the Physical Material. In this tutorial, they explained the features of the new build, talked about compatibility with other engines, and showed some examples of materials created using the latest build.

According to The Corona Team, the new material is about:

  • An easier and more natural way to set up realistic materials.
  • Increasing compatibility with material design software such as Quixel, Substance, etc. so that importing materials from those products is easier and more accurate.
  • Increasing standardization with other render engines, to make it easier for those moving from another engine to Corona to understand and use the material.
  • Ensuring you can’t accidentally create unrealistic “fake” materials that break some laws of energy conservation – however you set the parameters, the result will be (and look) realistic.

Please check the tutorial by visiting the official Corona Renderer website. Also, don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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