Polygonflow's Adnan Chaumette showed how to use Ecotope to scatter objects in your environments.
For those unaware, GraphN is Polygonflow's visual coding tool with an artistic approach to node-based tool creation. The toolkit allows developers and artists to create tools in Maya, Blender, Unreal Engine, and 3DS Max. One of these tools that the company has created is Ecotope, a neat tool that can be used to scatter objects in your environments and is built with GraphN's node editor.
In this tutorial, Polygonflow's Founder Adnan Chaumette explores Ecotope. Chaumette shows how to use this tool to quickly scatter objects in your environments, with blazing fast performance and zero node or code involved. The tool is available in both Maya 2020-2022 and Unreal Engine 5.
You can learn more about Ecotope here. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.